Description
WHAT YOU DO AT AMD CHANGES EVERYTHING
At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you'll discover the real differentiator is our culture. We push the limits of innovation to solve the world's most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career.
ENGINEERING TECHNICIAN - FIXED TERM
THE ROLE:
Team: FidelityFX Super Resolution (FSR) Productization, AMD Graphics
Join AMD's FSR Productization team to help bring cutting-edge upscaling and frame generation technologies to millions of gamers. If you love playing games, tinkering with hardware, and geeking out about 3D graphics, this role will put you at the center of real-world graphics engineering and product integration. You'll collaborate with experienced engineers to validate, integrate, and optimize FSR across engines, platforms, and GPUs, contributing to features that ship to game developers and end users.
JOB DETAILS:
- Location: Poland
- Remote
- Fixed Term: This is a fixed term contract for 12 months
WHAT YOU WILL BE DOING:
- Collaborate on integrating FSR (upscaling and frame generation) into game engines, internal samples, and developer SDKs.
- Build and maintain sample applications, demos, and reference integrations that showcase best practices for FSR.
- Profile and optimize graphics pipelines using tools like RenderDoc, Radeon GPU Profiler, and engine profilers; analyze performance on a variety of GPUs.
- Create automated tests and validation workflows to ensure visual quality, stability, and performance across driver versions, OSes, and hardware.
- Triage and reproduce issues reported by QA and developer partners; contribute fixes or detailed analysis.
- Benchmark image quality and performance, design experiments, and present data-driven recommendations to the team.
- Contribute to developer-facing documentation, tutorials, and release notes for SDKs and samples.
- Collaborate cross-functionally with driver, QE/QA, dev-rel, and engine teams to help productize features from prototype to release.
WHO WE ARE LOOKING FOR:
- You are currently enrolled in a Poland based bachelors or masters program in Computer Engineering, Computer Science, or a related field
- Strong programming skills in C++ or C and comfort with modern development workflows (Git, CI)
- Familiarity with real-time graphics concepts: rasterization, shaders, post-processing, temporal pipelines, and GPU performance fundamentals or HPC/DL concepts
- Exposure to to graphics or compute APIs and shading languages (any): HLSL/CUDA/OpenCL/SYCL/HIP
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Benefits offered are described: AMD benefits at a glance.
AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants' needs under the respective laws throughout all stages of the recruitment and selection process.
AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD's “Responsible AI Policy” is available here.
This posting is for an existing vacancy.
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